Cursed mountain pc game cover art
I inflicted a similar sort of deal on my players long ago but the culprit was a silver orb bound around its middle by a thick strap of black leather.Īt first, it seemed that the orb was just a magical 'weapon' - upon command it could become a metallic version of any melee weapon, shifting like quicksilver as it changed, the leather strap becoming the hilt of whatever it was. The player rolled a new character, but the other members of the group kept the rogue around, they hired staff to nurse him, until one day they left him alone in a room with tied back curtains. He was reduced to a vegetable from the shock of what he had been doing. The hat was taken from him, but it was already too late. "The more you use an item, the more of you it takes." He had been wearing the hat continuously for months IG, even in his sleep. My logic baffled them, and then they understood. The rogue was furious, the rest of the party had various degrees of disbelief that I would pull this.
just in time to see the rogue in his hat slit the throat of his chef. They bash in through the doors of the soup kitchen. He shouts to everyone and they all leap into action, chasing the sound from the ground. The fighter of all people manages to roll a nat 20 that night on his listen check and wakens to hear the almost silent pitter patter of feet on the roof. They head home for the night, they all go to sleep vowing to catch the madman in the morning. They close in on the trail, its hard work, the rogue is just barely able to follow movements. There were never any witnesses and a strange magical field lay over the area preventing divinations. The clues were that the victims were being murdered by a single handaxe slice to the neck, either the culprit was very sneaky, or he had the trust of these people. They followed the trail of the murderer, he was targeting the poor, the homeless, the unnoticed and unmissed of the city, much to the embitterment of the rogue whom had spent the majority of his vast sums of wealth in setting up soup kitchens and shelters for these people. They were helping the city guard investigate a rash of murders since they were high enough level to have made the small city more or less their home, and were well respected, if not the most popular, members of the community. He and the group thought that I had lifted the "needs powering" requirement for his hat because he never had to offer it blood or hair or had his strength sapped. The best bit of story came from the groups NG rogue, who acquired a hat of disguise type of item, let him change his outer visage almost at will. Magic items existed, but were slightly altered, they required something from the user in order to function.
Those that use it experienced shortened lives, physical exhaustion, and were generally incapable of producing progeny due to its effects. I had a game once that was in a "low magic" game, magic was common but it was very demanding.